Zombie Attractant Bomb

Represents a Gizmo that, when triggered, creates an area that attracts Zed to it.  The Blueprint for this item is currently unknown. Usage of this item by LC’s must be cleared by plot, who must be notified at least 2 weeks before an event so that Zed portrayers can be made available to respond.

Use by throwing a combat safe throwing rep (Preferably shaped like a bomb or grenade) on the ground and making the call “Zed Attractant Bomb: Attract All Undead, 10 Minutes.” The user then places a green flag somewhere close by (easily visible but ideally out of combat traffic). All Undead (Including Full Dead) seeing this flag will be immediately affected by “Attract.” This effect will continue to trigger until the Flag is taken down (Normally 10 Minutes). 

Use of additional Bombs resets the timer but does not move the flag.


Botadens Pinemaw Herbicide

A herbicide to kill the local Overgrowth horror, the Pinemaw.


Clarifying Crystal Chaser

A criminal culinary crystal candy chaser for a round of drinks that helps with treating fractures for a group.


Collins Aberrant-Felling Axe

Favored weapon of the Murder Inc. Collins Family, this axe is the bane of Aberrants and customized for the specific agent wielding it.


Cracked Corrosive Paste

An applied poison paste made out of Cracked Crystal that burns through the Body of a target, and provides healing benefits for the wielder if used with a Cracked Crystal Implant.


Cracked Crystal Implant 

An implanted Cracked Crystal that interacts with other Cracked Crystal items.


Cutting Edge Injection

This combat injectable that can be especially vicious when used by Strains with Stage 2+ Bad Brain.


De-Crystal Procedure

A risky procedure to remove Crystal Heart Corruption and the Crystal Heart Cage.


Doubletime

Developed by the local anarchist Red Stars - the 7x7 - from their euphoric Hype, this inhaled powder gives a productive boost of energy and quick work, but leaves one drained.


Gravevine Sap Brew

A hallucinogenic brew that was the hallmark of the Hedon-Grave cultists of the Pinback Lascarians, this brew provides plenty of psychological risk in exchange for an understanding of the local Mortis. 


Hard Knocks Bookmark

Used with Research Projects in Barker Meadow, these bookmarks mitigate the pain of being interrupted while researching.


Heartcrystal Memory Dive

A three-part procedure to send divers into Mortis scenes involving specific Psionic Crystals.


Luminositer

Faith-powered sunlight box that repels creatures weak to sunlight such as the fearsome Angler Mimic.


Locke Foci Shunt

A brain implant that allows for even more stealthy and painful use of the “Oh Shit!” Shoe Tack item by Murder Inc. members to circumvent questioning.


Marvelous Marble Floor Tiling

An augment for the Trophy Room that helps with Mental Endurance in its area.


Radical Mountain!

Refreshingly tingly for your Mind, at the cost of Radiation Sickness. Only the most XTREME will climb the RADICAL MOUNTAIN!


Razor Syringe

An injectable medical marvel of the Machonis Company that prevents the natural progression of Bad Brain and helps channel Raider Rage in Strains, with unique effects and drawbacks, especially for Tainted.


Red Rain Rockets

The favored atrocious weapon of the former Taleholders’ war forces, these RPG-launched shells are filled with Blood Sap and cause agony to those around the user.


Sanctified Incense

Favored in the faithful town of Barker Meadow, this inhaled brew reduces the Body toll of Benedictions.


Spicy Sauce Simmer

This Procedure smothers food in spicy chile, reducing the time for consumption.


Training Wheels

A set of extra wheels that allow untrained participants to participate in Lorado Trailblazing Races.


Warband’s Headband

Bringing to mind the aesthetic of Haze Raiders, this tattered headband grants Bad Brained an ability to resist Fear with Mental Endurance.


Zealous Benediction of the Family Home Evening

Performed by Nuclear Family while under The Trials of Barker Meadow, this Benediction bonds and empowers over a family meal.


Zealous Benediction of Plot Armor

Performed by Telling Visionaries while under The Trials of Barker Meadow, this Benediction enhances protective Visionary faithful skills.


The Everliving Weapon

A weapon augment used to harm the local apocalyptic Undead threat, The Workers, at a risk to the user.


Spike Severer

A small weapon augment that cuts the Spike link of Workers off Undead, preventing Workers from healing off them.