So popular were the Work Orders mechanic during the later half of our season that we decided to create a Work Order that our players can engage in before our next live event in March of 2023!
For each task you complete, you’ll get a small reward. Complete ten tasks to receive a special reward. Complete tasks 9 and/or 10 at least five times and you’ll get yet another reward! Check out and print off or save a copy of the Work Order for all the details. You have until our April 2023 event to turn it in, and you do not have to be present at either event to complete them.
Questions? Join our Discord to visit the channel dedicated to this topic!
Our 2022 Season Comes To A Close!
Character sheets, skills, and CAPs have been updated for our season closer! If you see something that's incorrect, let me know via email (drco.logistics@gmail.com).
I shouted these out at the end of the event but I wanted to once more give out some additional thank you’s:
Everyone on the Pine Maw build team
Lucan, Donna, and everyone else who may have helped out in the kitchen either with food or dishes
Our writers who worked on the stories for the 2022 season: Sarah, Emily, Brom, Bilker, and Rani
Our photographers: Joelle, Dani, Joe, Stephanie, Alex, and Seth K
Joelle, Jeff, and Sarah for all of their extra organizational work for DR:CO
Everyone who arrived on site early to help do set-up when they were able
Everyone who ever did additional Casting Time beyond their normal shift
Everyone who ever stepped up to offer help in a time when it was needed without being prompted
Everyone who donated Star Line tickets or purchased a Reserved Cabin to assist many of our players join the game
We had some additional announcements about the time prior to our next live event, which we will be slowly pushing out over the course of the coming weeks. Stay tuned for exciting news, and be sure to plan ahead for our 2023 season!
Premiere Event and Season Closer!
Tickets for our 2022 LIVE EVENTS are on sale! This is our 2022 Premiere event and Season Closer on November 4th, 2022. We will be at the beautiful and well-furnished YMCA Camp Santa Maria in Grant, Colorado (just west of Bailey, an hour from Denver and two hours from Colorado Springs).
Based on our experience in September, we will be doing Opening Announcements in October at 8 PM, and will lay-on shortly after (about 8:30 PM).
And on Sunday, the Public Works will close at noon, but we will keep playing until 1 PM!
For Premiere events, up to 5 extra XP is available for purchase. If you have an Advanced Membership, it’ll be applied to all of your characters. If you buy all 5 extra XP, each of your checked in characters can get a Self Teach of any non Achievement skill (your character still spends the XP, but no teacher is required).
Buy your tickets and meal service here
November database checkin
Site details here
October and November (Premiere) Event Tickets on sale now!
Tickets for our October and November 2022 LIVE EVENTS are now on sale!
Our next event is October 21st, 2022. Then join us two weeks later at our Premiere event and Season Closer on November 4th, 2022! We will be at the beautiful and well-furnished YMCA Camp Santa Maria in Grant, Colorado (just west of Bailey, an hour from Denver and two hours from Colorado Springs).
Based on our experience in September, we will be doing Opening Announcements in October at 8 PM, and will lay-on shortly after (about 8:30 PM).
And on Sunday, the Public Works will close at noon, but we will keep playing until 1 PM!
To make things easy for our die-hard players, we have added an “ALL IN” ticket which will get you a Standard or Maximum Casting ticket, all available extra XP, and meal service for both events.
Buy your tickets and meal service here
October database checkin
November database checkin
Site details here
Requesting Custom Content
There are many opportunities to request and steer content at Dystopia Rising events. The most common are Master Skill Requests and PFA requests but there are other options for those looking to help direct and drive enjoyment for themselves and others at game!
Master Skill Module Request:
These are based on certain skills your character might posses at Master Rank. It allows you to request a module based on the skill that others with any rank in that skill can join! It’s a great way to help create and direct your desired engagement in skill based content!
Personal Module Requests:
Requesting a personal module often has a cost in CAPs but can be a great way to further your characters story or ask to have a scene or NPC interaction created that you have been wanting to experience. We’ll take your request and pair it with one of our excellent Writers. They will take your request and turn it into a fully fleshed out module, which we will try and send out at the requested time.
Have Deathmask, Will Travel
Get your death-mask reps ready, Septembers event will offer opportunities to resist By My Voice effects with it. Keep in mind the function of the death mask and a few custom mechanics that might just effect your use of this item. This resistance requires the use of a Proficient or higher Death mask.
Need XP? Do a Buyback!
A buy back is when a player pays for a ticket or Extra XP item that they did not previously purchase for an event in the past. The player will receive the XP for “checking in” one character for the past event, or ALL characters if they had an active Advanced Membership at that time!
Here are the general guidelines:
1. For past LIVE IN PERSON events, you have to have been an active player at the time of the event. This means you are not able to purchase Buy Backs for events prior to the first time you attended game.
2. For past LIVE IN PERSON events, you also have to have been a LOCAL player, e.g., a member of Dystopia Rising: Colorado, at the time of the event. There is an exception: if you were NOT a local player but did attend the event, you may purchase Extra XP for that event, if you did not do so back then!
3. For past VIRTUAL events, you only had to be an active player (anywhere in the network) to buy back a ticket and/or Extra XP!
“Wait, Seth, isn’t this just a cash grab/pay for play?”
Only if you’re a cynic. The owners of DR:CO do not depend on the sales from DR:CO events for income (we have our own full time jobs outside of the game). ALL ticket, buyback and non-attending sales remain with the accounts for maintaining the solvency of the game, so Buybacks and Extra XP go towards financing production value such as props, masks, sets, and costuming, as well as other back office expenses, such as blue paper, printer ink, item cards, and insurance. Your buybacks are contributing to the continued success of our chapter, and we are grateful for it!
September Horror and Fixation
This coming game, we will have some OPT-IN mechanics to participate in. These mechanics may deal with themes of loss of autonomy, paranoia, betrayal, loss of trust, loss of life, faith, cannibalism, despair, and loneliness in possibly intense ways and may lead you towards -- but will not require -- CvC conflict. These mechanics will include being targeted by specific threats, and in specific ways, including especially dangerous mechanics, that align with the nature of the content that has been opted into.
If you wish to opt in, you will need to record your name and receive a purple wrist band from Public Works at check-in so that you can be easily identified during play as having opted in.
This is also a mechanic you can opt out of aspects of at any time, and if you wish to opt out completely, simply go to the Public Works and tell them you're opting out for the rest of the game, returning your wristband. If you wish to work with story to conclude your participation when opting out or have any questions before or during game, there will be information at Ops and the primary contact for this plot is Emily B.
September Event Tickets On Sale!
Raiders have surrounded Barker Meadow and a line in the dirt has been drawn…and crossed, and drawn again. What will it take to stop Octavia Von Lobo from dealing the same fate upon the settlement that Paradiso suffered?
Tickets for our SEPTEMBER 2022 LIVE EVENT (September 30th - October 2nd) are now on sale!
Join us at the beautiful and well-furnished YMCA Camp Santa Maria in Grant, Colorado (just west of Bailey, an hour from Denver and two hours from Colorado Springs).
Note that because this is our September event, even though it goes into October on Saturday, item cards that expire at the end of September 2022 will be usable/good throughout the weekend.
Reminder that for our remaining 2022 events, we will do opening announcements at 7 PM instead of 9 PM and call Lay On shortly after! See all the details here.
And on Sunday, the Public Works will close at noon, but we will keep playing until 1 PM!
Buy your tickets and meal service here
Check in to the database here (if you have an account)
Site details here
November 4th, 2022: season closer and PREMIERE event!
We are pleased to announce that our November 2022 season closer will also be a Premiere event! Premiere events involve local stories with the added injections of special resources, currencies, and other items only available at National and other Premiere events!
This event will take place over the normal Friday-through-Sunday timeframe, and additional XP will be available for purchase! Stay tuned for additional details.
Autumn Update: updated details about our remaining games!
Survivors! The autumn events will be upon us before we know it! We have three events in relatively quick succession (September 30th, October 21st, November 4th), nesting back-to-back National events (one virtual, one in Texas). Since it’s gonna get busy, we’re announcing these changes early. We actually teased some of these changes during closing announcements at the August event, so here it is for everyone, in writing.
(1) Players can arrive at Camp Santa Maria (in Grant, Colorado) as early as 2 PM to help unload the trailer, and set up Ops and the Saloon.
(2) Players may claim bunks at 4 PM.
(3) Instead of opening announcements at 9 PM, we will be doing them at 7 PM and doing Lay On shortly after! If you show up later than 7 PM, don’t fret; we’ll have the announcements for people to read afterwards, and we will endeavor to get announcements available online prior to the event.
In the past, we’ve had briefing for all guides before opening announcements in Ops; we will be looking at doing this briefing at right after opening announcements instead (about 7:30 PM).
(4) Our amazing Kitchen guides will be offering the Friday night meal again.
(5) There will be a dinner break on Saturday from 5 PM to 6 PM; there may be SC (face NPCs) present, but no combat encounters coming from Ops during this time.
(6) On Sunday, Public Works will close at noon. However, the story will continue until 1 PM! This means that you can still use skills, spend Mind and Resolve, and engage in any mechanics that do NOT require involvement or signatures from Public Works.
(7) All players need to be off site by 3 PM, which should be a piece of cake by now, given how expert we’ve gotten at packing up the site!
We’ll be updating the relevant Facebook events and other supporting pages to reflect these changes. If you see something that’s out of date, let us know.
August Event Tickets On Sale!
I know we just did this, but tickets and meal service are now on sale for our August event on Friday the 5th!
Join us at the beautiful and well-furnished YMCA Camp Santa Maria in Grant, Colorado (just west of Bailey, an hour from Denver and two hours from Colorado Springs)! And thanks to the efficiency of our kitchen guides and the appliances at their disposal, we have found a way to reduce the cost of meals back to $5 each!
An important note about our Summer games: due to the site being used by kids’ groups during this time, the site will not be available for players to arrive at until 7 PM on Friday. In addition, we currently have to be off site at 11 am on Sunday, so we will be doing Lay Off at 9 am on Sunday. These time constraints will not apply for the rest of the events this year; stay tuned for information about September, October and November events!
Buy your tickets here
Check in to the database here (if you have an account)
Site details here
July Event Tickets On Sale!
Tickets are now on sale for our July event on Friday the 15th! We have also added two “Rest of Summer” Packs - buy either Standard or Casting Champion tickets for all the remaining summer events (July/August) and receive a special gift from your Colorado staff!
An important note about our Summer games: due to the site being used by kids’ groups during this time, the site will not be available for players to arrive at until 7 PM on Friday. In addition, we currently have to be off site at 11 am on Sunday, so we will be doing Lay Off at 8:30 on Sunday. These time constraints will apply for all three games this year; we are looking to work with our site director to have better availability for the June and July events in 2023!
Buy your tickets here
Check in to the database here (if you have an account)
Site details here
CvC and You
Hey everyone, we realized recently that we talk a lot about consent for physical RP (which is important), but not a lot about consent for conflict and CvC! Consent and clear communication are key to making sure that everyone is having fun when character conflict comes up, so let's talk about it - and always remember the acronym FRIES when it comes to consent!
People often have different definitions of what constitutes conflict, and what requires a check in. If you aren’t sure if someone will be bothered by the way you are engaging with them, it is always best to ask. Just because it would be fine (or even fun) for you to be approached in a certain way doesn’t mean it is the same for everyone else. Once you have developed enough of a relationship with someone to understand their fun (often by having a number of these kinds of conversations with them over time) checking in beforehand isn’t always needed, but it doesn’t hurt! If you don’t know someone well enough to be certain, it is ALWAYS safer to check in before engaging.
Not everyone wants to engage in RP that involves conflict or CvC, and that’s ok! Some people want to engage with it sometimes, but not all the time. Some people want it most of the time, but are occasionally having a bad day and might not want it right then. Because of this it’s very important to check with your fellow players before these types of play occur, as well as after. It is also important to note that it is primarily the responsibility of the aggressor to make sure that their target is doing alright afterwards. If the conflict between two characters or groups is mutually hostile, then it is everyone’s responsibility to make sure that everyone else is ok. Situations that are going to involve extended conflict should include regular check-ins.
It is also important to note that choosing not to consent to CvC or conflict RP does not mean that a player or character is free to do anything they want without consequences. If someone approaches you to have a conversation about future conflict and you don’t want it, that’s fine! However, there should also be a conversation about WHY they approached you about the conflict to begin with. Maybe they just thought it would be fun for both of you and were mistaken, in which case the two of you can simply move on without issue - but it’s also possible that they are trying to respond to something in your RP that makes them feel like conflict between the characters is the next appropriate step.
A common example is when Character A is (often, but not always, due to a Fracture) behaving in ways that put themselves or others in danger, and Character B decides that the best way to prevent that is to knock out, mangle, or otherwise incapacitate Character A for their own safety.
Being mangled or unconscious for long periods of time is often not fun on an OOG level, so when Player A may reasonably choose not to consent to this - however there should still be a discussion about what is fun for Player B. If Player B does not want to spend excessive time, resources, or emotional labor trying to wrangle Character A, they should bring it up in the conversation! The fun of BOTH players is important here, and it’s important that they work together to make sure that they are both having fun - asking for consent for conflict isn’t simply a one-sided conversation in which the target gets to say yes or no and that’s the end of it, especially if there are OOG reasons why the aggressor is trying to initiate in this way.
There are many ways that the above example could be resolved - maybe Player A helps Player B come up with a way to keep their character occupied until the Fracture (if that is the cause) can be resolved. Maybe Player B agrees to pretend not to notice that Character A has snuck off so that it isn’t their responsibility anymore. Player B could agree to let Character A do as they please, but with the condition that they will not help get them out of danger that they end up in.
Another example is social or political conflict. The election for Mayor of Barker Meadow is coming up, and people will be campaigning against each other! If you intend on running a smear campaign against another candidate, you should check in with the other player about it first!
Situations like these are most often easily handled in the moment (with check-ins afterwards) between the players in question and do not require the presence of a Guide, but if you intend to engage in CvC that is intended to result in loss of infection you should always make sure to bring a Guide. Even in the Wasteland, it is HIGHLY recommended that you bring a Guide if you intend to kill a player character! Speaking of the Wasteland - just because you don’t need consent for CvC in the Wasteland, doesn’t mean you shouldn’t consider the fun of your fellow players before doing so. The Wasteland isn’t intended to circumvent good communication and post-conflict check-ins (again, we ALWAYS recommend that you check-in after conflict), but is instead meant to be a place where conflict and CvC can happen spontaneously for people who find that to be fun!
On a related topic, sometimes people don’t want to check in because they don’t want to interrupt the flow of a scene. While this is understandable, it is worth remembering that check-ins with someone who is doing well and having fun should be very quick and non-intrusive and if someone is NOT having fun then it is absolutely worth breaking the scene in order to check in. Players are always more important than the scene or roleplay, and making sure that everyone is alright and having a good time should take priority over preserving maximum immersion.
Most character conflict can be fun if both parties communicate about their intentions, check-in after the fact, and respect each other's boundaries. The vast majority of hurt feelings are the result of assumptions being made by one or more people. Having a clear conversation about what you want out of interactions with another player or character can help prevent a lot of issues before they happen. In the event that you and another player are having a hard time coming to an agreement about how to engage in conflict together, it is possible that you are simply not a good fit for this sort of play together and it would be best to avoid it.
If you have any questions or are having difficulty resolving a conflict situation, please feel free to reach out to a staff member for help. Our priority is making sure that everyone is safe and is having fun.
Article by Sarah K.
Payment Options Updated!
Per Player request, and after investigating the possibilities, we have enabled regular credit/debit card payments in addition to PayPal! Now, no separate login is required for payment.
For transparency, in turns out, direct credit/debit card payments (rather than redirecting through PayPal) has lower fees for us than PayPal, contributing to the solvency of the game! Thus, for advance ticket sales, it is the preferred payment method.
Certain items will continue to be available at the game via credit card chip/tap or cash.
Buy your tickets now for our “June” LIVE Event!
Meal Service Available for our "June" event!
Only a day late! Sorry, this one somehow slipped my mind. Meal service is available through our website for the “June” 2022 event—get it now when you register!
Meal Service
Tickets
Checkin