Our November virtual event is a little different from the other virtual events we’ve put on in recent years. In some ways, it’s multiple games all wrapped into one. This is our own take on a vignette style game — separate plot threads contained to their own modules, ZoMs, and, Discord spaces.
For our last game of 3.0, there were multiple local plots and personal stories in need of a satisfying wrap-up. Our aim for this event was to be responsive to local player requests, and also to give proper endings to stories tied to local mechanics, creatures, resources, and groups that will be changing as we transition to DR: Live system when we return from the holidays for our next online season. Whether you’re a local player with a plot request or a traveler looking for some interesting and engaging storylines, we are sure to have something you’ll enjoy.
They call it the Overlook Hotel.
They say that even before the Fall it was a pilgrimage site for those who would go on to become the first Telling Visionaries, thought to be a Shining beacon of the Signal’s power and truth, and a place where the veil between the real world and the Scripts wore thin. In the centuries since the long-forgotten apocalypse, the place has stood pristine, as if frozen in time… thanks to the meticulous care of the scores of Nemeses who dwell within. For those who don the guises of evil to forge the best in others, this place is a monastery, a fortress, and a treasured home, and they protect it with all the ferocity of their archons and more.
But this Nemesis fortress is under siege. Years ago, the mainstream Church of Telling Visions broke with the Nemeses and named them heretics in a wasteland-wide political move to distance their faith from the damaging optics of what many saw as sadistic games played by rogues. Now that bad blood has come to a boil: the inquisition force of the TVs — Standards & Practices — is building up to wipe out Nemeses in Lorado once and for all, and their insidious leader Mister Rogers intends to take no prisoners.
Standing against them is the Church of Paradise Lost and their coalition of allies from every corner of the TV Faith — Nemeses, Arcadians, and others have rallied around them for a Holy War to liberate TVs of all genres from the violent censorship of S&P. With both sides gathering allies from across the Wastes for a final, spectacularly gory battle, any Wastelanders’ choice could be the one that tips the balance and decides the final fate of the Telling Visionist faith in Lorado.
Meanwhile, down in the valley
Local weapons manufacturer Northheed Armory is making moves again. After divesting from the medically-focused Machonis Company following their actions leading to a catastrophic Overgrowth Bad Brain outbreak, Northheed is instead pushing forward with unveiling the Infection-sapping Cracked Crystal weaponry that they’re rumored to have had in development since before the thaw. Little is known yet about their mysterious new project, but word among those with an in at the company is that the higher-ups are abuzz with excitement over its potential ramifications, and they are selling it hard as a weapon to usher in and secure control of a new era.
But Northheed’s doings are drawing the attention of more than just the usual wary watchdogs this time: the rumors about this weapon are at the center of vivid dreams and feelings of dread that have been haunting some among the area’s residents and travelers alike. These Prophets foresee doom and destruction should this so-called “Peacemaker” be unveiled… but they also foresee a chance to stop Northheed, if they can reach a mysterious concept they refer to only as The Dream.
within the shadows…
For those among the local Murder Incorporated syndicate, plans are falling into place to eliminate one of the greatest threats the local Organization has faced. Marshal Ephraim Butcher and his posse, The Hangmen, might have been withdrawn from the Barker Meadow area and their investigation into Murder Inc. suspended, but Butcher and his gang still know entirely too much. With intel suggesting Butcher hasn’t passed on the more sensitive details to the larger organization of the Wardens yet, and common sense suggesting that he will as soon as the new Warden taking his place arrives in Barker, the M.I. agents are preparing a sweeping operation to tie up this deadly loose end before it unravels beyond their control.
And within barker meadow itselF
Reality is broken. The dissolution of the All-Faiths Council that once ruled the meadow has broken the spirit of this former so-called faith town. What remains to fill the void? The survivors of Barker Meadow have made their choice after a disastrous faith ritual wounded the Mortis. Now, the townsfolk are dealing with insidious and strangely subtle graven issues, leading many to abandon Barker in fear or hopelessness.
All of this (and more!) awaits you at this month’s Virtual Event, Prophet Motive! Register now by clicking here.