Rescuing The Sainthood: Will You Answer The Call?

We are looking forward to our event this weekend, and we know our players are excited for it as well, especially the chance to rescue the kidnapped Sainthood from Barker Meadow! 

In the interest of transparency and to help you plan, this blog post will detail what we'll be doing with the module to rescue Jay, Ashe Danvers and Tarth:

The mod is scheduled to start gearing up at 10:00pm on Friday night, we will send an NPC hook to everyone at the Saloon to signal the mod is starting.

In this split-hook mod, players will divide into two evenly matched teams. While one team is going on the mod, the other will be helping NPC for that mod. Then, both groups will switch roles. This is to help us ensure an appropriate level of challenge for all participants.

To maintain balance and fairness, teams will be chosen at the start of the mod on Friday night, as we gather up at NPC camp. Players are encouraged to discuss and rearrange themselves to their best abilities, keeping in mind build and skill levels. 

As you prepare for the mod, you'll be ushered through NPC camp to collect the necessary costuming for your time as an NPC. There's no need to change entirely out of your PC gear; simply throw on one or two pieces over the top. And since we're dealing with strain antagonists, there's no extra makeup required.

Please note that due to the setup of this mod, the left-hand trail branching from the field across the river will not be accessible to PCs Friday night. This area will remain off-limits (the in-universe reason: river flooding) until midnight. We don't anticipate this causing any problems, as it's not typically a well-trodden region by PCs.

To sweeten the deal even further for anyone looking to help make this mod special, we're offering extra local CAPs for anyone interested in volunteering as an NPC on Friday night. If saving the kidnapped Sainthood isn't your main priority, this is an excellent opportunity to warm up with some combat while earning valuable CAPs.

For any questions or concerns about this exciting mod, please reach out via our Discord server – it's the best way to connect with the right people. We’ll also reiterate a basic version of this post during opening announcements for those who haven't been following social media closely and address any issues as they arise. With a good amount of time on our story schedule dedicated to the mod, we'll have plenty of time to explain and respond to concerns.

Keep the conversation going on our Facebook and Discord, and get your tickets for our May event GHOSTS OF THE PAST here!